Obviously, this code to set these 'status numbers' must be able to set a Breakpoint anywhere at any time in the game. ![]() Then you need a code such as THIS to hold 'status' numbers. First you need to reconfigure your current ASM code(s) to have full ASM act/deacts (no gecko 2833/2834 type stuff). By the way, using codes with activators and deactivators will be even more tedious to do. You are adding new ASM instructions to the game manually. ![]() With this method, there's no need for code handlers. Basically, you create your own subroutine via hex edits. After the ASM instructions are executed, there will be more branches to branch back to where you started. The actual assembly instructions of your code(s) will be there. These branches will branch to a empty spot in RAM (on the main.dol). For every ASM code you have, you will have to make a separate branch. The more ASM codes you add, the longer and more tedious this will be. Keep in mind, doing this sort of ISO/WBFS editing is very tedious. ![]() Overview Of What Actions Will Be Doneįor this tutorial we will use just one ASM code.
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